(function(){d3.layout = {}; // Implements hierarchical edge bundling using Holten's algorithm. For each // input link, a path is computed that travels through the tree, up the parent // hierarchy to the least common ancestor, and then back down to the destination // node. Each path is simply an array of nodes. d3.layout.bundle = function() { return function(links) { var paths = [], i = -1, n = links.length; while (++i < n) paths.push(d3_layout_bundlePath(links[i])); return paths; }; }; function d3_layout_bundlePath(link) { var start = link.source, end = link.target, lca = d3_layout_bundleLeastCommonAncestor(start, end), points = [start]; while (start !== lca) { start = start.parent; points.push(start); } var k = points.length; while (end !== lca) { points.splice(k, 0, end); end = end.parent; } return points; } function d3_layout_bundleAncestors(node) { var ancestors = [], parent = node.parent; while (parent != null) { ancestors.push(node); node = parent; parent = parent.parent; } ancestors.push(node); return ancestors; } function d3_layout_bundleLeastCommonAncestor(a, b) { if (a === b) return a; var aNodes = d3_layout_bundleAncestors(a), bNodes = d3_layout_bundleAncestors(b), aNode = aNodes.pop(), bNode = bNodes.pop(), sharedNode = null; while (aNode === bNode) { sharedNode = aNode; aNode = aNodes.pop(); bNode = bNodes.pop(); } return sharedNode; } d3.layout.chord = function() { var chord = {}, chords, groups, matrix, n, padding = 0, sortGroups, sortSubgroups, sortChords; function relayout() { var subgroups = {}, groupSums = [], groupIndex = d3.range(n), subgroupIndex = [], k, x, x0, i, j; chords = []; groups = []; // Compute the sum. k = 0, i = -1; while (++i < n) { x = 0, j = -1; while (++j < n) { x += matrix[i][j]; } groupSums.push(x); subgroupIndex.push(d3.range(n)); k += x; } // Sort groups… if (sortGroups) { groupIndex.sort(function(a, b) { return sortGroups(groupSums[a], groupSums[b]); }); } // Sort subgroups… if (sortSubgroups) { subgroupIndex.forEach(function(d, i) { d.sort(function(a, b) { return sortSubgroups(matrix[i][a], matrix[i][b]); }); }); } // Convert the sum to scaling factor for [0, 2pi]. // TODO Allow start and end angle to be specified. // TODO Allow padding to be specified as percentage? k = (2 * Math.PI - padding * n) / k; // Compute the start and end angle for each group and subgroup. x = 0, i = -1; while (++i < n) { x0 = x, j = -1; while (++j < n) { var di = groupIndex[i], dj = subgroupIndex[i][j], v = matrix[di][dj]; subgroups[di + "-" + dj] = { index: di, subindex: dj, startAngle: x, endAngle: x += v * k, value: v }; } groups.push({ index: di, startAngle: x0, endAngle: x, value: (x - x0) / k }); x += padding; } // Generate chords for each (non-empty) subgroup-subgroup link. i = -1; while (++i < n) { j = i - 1; while (++j < n) { var source = subgroups[i + "-" + j], target = subgroups[j + "-" + i]; if (source.value || target.value) { chords.push(source.value < target.value ? {source: target, target: source} : {source: source, target: target}); } } } if (sortChords) resort(); } function resort() { chords.sort(function(a, b) { return sortChords(a.target.value, b.target.value); }); } chord.matrix = function(x) { if (!arguments.length) return matrix; n = (matrix = x) && matrix.length; chords = groups = null; return chord; }; chord.padding = function(x) { if (!arguments.length) return padding; padding = x; chords = groups = null; return chord; }; chord.sortGroups = function(x) { if (!arguments.length) return sortGroups; sortGroups = x; chords = groups = null; return chord; }; chord.sortSubgroups = function(x) { if (!arguments.length) return sortSubgroups; sortSubgroups = x; chords = null; return chord; }; chord.sortChords = function(x) { if (!arguments.length) return sortChords; sortChords = x; if (chords) resort(); return chord; }; chord.chords = function() { if (!chords) relayout(); return chords; }; chord.groups = function() { if (!groups) relayout(); return groups; }; return chord; }; // A rudimentary force layout using Gauss-Seidel. d3.layout.force = function() { var force = {}, event = d3.dispatch("tick"), size = [1, 1], drag, alpha, friction = .9, linkDistance = d3_layout_forceLinkDistance, linkStrength = d3_layout_forceLinkStrength, charge = -30, gravity = .1, theta = .8, interval, nodes = [], links = [], distances, strengths, charges; function repulse(node) { return function(quad, x1, y1, x2, y2) { if (quad.point !== node) { var dx = quad.cx - node.x, dy = quad.cy - node.y, dn = 1 / Math.sqrt(dx * dx + dy * dy); /* Barnes-Hut criterion. */ if ((x2 - x1) * dn < theta) { var k = quad.charge * dn * dn; node.px -= dx * k; node.py -= dy * k; return true; } if (quad.point && isFinite(dn)) { var k = quad.pointCharge * dn * dn; node.px -= dx * k; node.py -= dy * k; } } return !quad.charge; }; } function tick() { var n = nodes.length, m = links.length, q, i, // current index o, // current object s, // current source t, // current target l, // current distance k, // current force x, // x-distance y; // y-distance // gauss-seidel relaxation for links for (i = 0; i < m; ++i) { o = links[i]; s = o.source; t = o.target; x = t.x - s.x; y = t.y - s.y; if (l = (x * x + y * y)) { l = alpha * strengths[i] * ((l = Math.sqrt(l)) - distances[i]) / l; x *= l; y *= l; t.x -= x * (k = s.weight / (t.weight + s.weight)); t.y -= y * k; s.x += x * (k = 1 - k); s.y += y * k; } } // apply gravity forces if (k = alpha * gravity) { x = size[0] / 2; y = size[1] / 2; i = -1; if (k) while (++i < n) { o = nodes[i]; o.x += (x - o.x) * k; o.y += (y - o.y) * k; } } // compute quadtree center of mass and apply charge forces if (charge) { d3_layout_forceAccumulate(q = d3.geom.quadtree(nodes), alpha, charges); i = -1; while (++i < n) { if (!(o = nodes[i]).fixed) { q.visit(repulse(o)); } } } // position verlet integration i = -1; while (++i < n) { o = nodes[i]; if (o.fixed) { o.x = o.px; o.y = o.py; } else { o.x -= (o.px - (o.px = o.x)) * friction; o.y -= (o.py - (o.py = o.y)) * friction; } } event.tick.dispatch({type: "tick", alpha: alpha}); // simulated annealing, basically return (alpha *= .99) < .005; } force.on = function(type, listener) { event[type].add(listener); return force; }; force.nodes = function(x) { if (!arguments.length) return nodes; nodes = x; return force; }; force.links = function(x) { if (!arguments.length) return links; links = x; return force; }; force.size = function(x) { if (!arguments.length) return size; size = x; return force; }; force.linkDistance = function(x) { if (!arguments.length) return linkDistance; linkDistance = d3.functor(x); return force; }; // For backwards-compatibility. force.distance = force.linkDistance; force.linkStrength = function(x) { if (!arguments.length) return linkStrength; linkStrength = d3.functor(x); return force; }; force.friction = function(x) { if (!arguments.length) return friction; friction = x; return force; }; force.charge = function(x) { if (!arguments.length) return charge; charge = typeof x === "function" ? x : +x; return force; }; force.gravity = function(x) { if (!arguments.length) return gravity; gravity = x; return force; }; force.theta = function(x) { if (!arguments.length) return theta; theta = x; return force; }; force.start = function() { var i, j, n = nodes.length, m = links.length, w = size[0], h = size[1], neighbors, o; for (i = 0; i < n; ++i) { (o = nodes[i]).index = i; o.weight = 0; } distances = []; strengths = []; for (i = 0; i < m; ++i) { o = links[i]; if (typeof o.source == "number") o.source = nodes[o.source]; if (typeof o.target == "number") o.target = nodes[o.target]; distances[i] = linkDistance.call(this, o, i); strengths[i] = linkStrength.call(this, o, i); ++o.source.weight; ++o.target.weight; } for (i = 0; i < n; ++i) { o = nodes[i]; if (isNaN(o.x)) o.x = position("x", w); if (isNaN(o.y)) o.y = position("y", h); if (isNaN(o.px)) o.px = o.x; if (isNaN(o.py)) o.py = o.y; } charges = []; if (typeof charge === "function") { for (i = 0; i < n; ++i) { charges[i] = +charge.call(this, nodes[i], i); } } else { for (i = 0; i < n; ++i) { charges[i] = charge; } } // initialize node position based on first neighbor function position(dimension, size) { var neighbors = neighbor(i), j = -1, m = neighbors.length, x; while (++j < m) if (!isNaN(x = neighbors[j][dimension])) return x; return Math.random() * size; } // initialize neighbors lazily function neighbor() { if (!neighbors) { neighbors = []; for (j = 0; j < n; ++j) { neighbors[j] = []; } for (j = 0; j < m; ++j) { var o = links[j]; neighbors[o.source.index].push(o.target); neighbors[o.target.index].push(o.source); } } return neighbors[i]; } return force.resume(); }; force.resume = function() { alpha = .1; d3.timer(tick); return force; }; force.stop = function() { alpha = 0; return force; }; // use `node.call(force.drag)` to make nodes draggable force.drag = function() { if (!drag) drag = d3.behavior.drag() .on("dragstart", dragstart) .on("drag", d3_layout_forceDrag) .on("dragend", d3_layout_forceDragEnd); this.on("mouseover.force", d3_layout_forceDragOver) .on("mouseout.force", d3_layout_forceDragOut) .call(drag); }; function dragstart(d) { d3_layout_forceDragOver(d3_layout_forceDragNode = d); d3_layout_forceDragForce = force; } return force; }; var d3_layout_forceDragForce, d3_layout_forceDragNode; function d3_layout_forceDragOver(d) { d.fixed |= 2; } function d3_layout_forceDragOut(d) { if (d !== d3_layout_forceDragNode) d.fixed &= 1; } function d3_layout_forceDragEnd() { d3_layout_forceDrag(); d3_layout_forceDragNode.fixed &= 1; d3_layout_forceDragForce = d3_layout_forceDragNode = null; } function d3_layout_forceDrag() { d3_layout_forceDragNode.px += d3.event.dx; d3_layout_forceDragNode.py += d3.event.dy; d3_layout_forceDragForce.resume(); // restart annealing } function d3_layout_forceAccumulate(quad, alpha, charges) { var cx = 0, cy = 0; quad.charge = 0; if (!quad.leaf) { var nodes = quad.nodes, n = nodes.length, i = -1, c; while (++i < n) { c = nodes[i]; if (c == null) continue; d3_layout_forceAccumulate(c, alpha, charges); quad.charge += c.charge; cx += c.charge * c.cx; cy += c.charge * c.cy; } } if (quad.point) { // jitter internal nodes that are coincident if (!quad.leaf) { quad.point.x += Math.random() - .5; quad.point.y += Math.random() - .5; } var k = alpha * charges[quad.point.index]; quad.charge += quad.pointCharge = k; cx += k * quad.point.x; cy += k * quad.point.y; } quad.cx = cx / quad.charge; quad.cy = cy / quad.charge; } function d3_layout_forceLinkDistance(link) { return 20; } function d3_layout_forceLinkStrength(link) { return 1; } d3.layout.partition = function() { var hierarchy = d3.layout.hierarchy(), size = [1, 1]; // width, height function position(node, x, dx, dy) { var children = node.children; node.x = x; node.y = node.depth * dy; node.dx = dx; node.dy = dy; if (children && (n = children.length)) { var i = -1, n, c, d; dx = node.value ? dx / node.value : 0; while (++i < n) { position(c = children[i], x, d = c.value * dx, dy); x += d; } } } function depth(node) { var children = node.children, d = 0; if (children && (n = children.length)) { var i = -1, n; while (++i < n) d = Math.max(d, depth(children[i])); } return 1 + d; } function partition(d, i) { var nodes = hierarchy.call(this, d, i); position(nodes[0], 0, size[0], size[1] / depth(nodes[0])); return nodes; } partition.size = function(x) { if (!arguments.length) return size; size = x; return partition; }; return d3_layout_hierarchyRebind(partition, hierarchy); }; d3.layout.pie = function() { var value = Number, sort = null, startAngle = 0, endAngle = 2 * Math.PI; function pie(data, i) { // Compute the start angle. var a = +(typeof startAngle === "function" ? startAngle.apply(this, arguments) : startAngle); // Compute the angular range (end - start). var k = (typeof endAngle === "function" ? endAngle.apply(this, arguments) : endAngle) - startAngle; // Optionally sort the data. var index = d3.range(data.length); if (sort != null) index.sort(function(i, j) { return sort(data[i], data[j]); }); // Compute the numeric values for each data element. var values = data.map(value); // Convert k into a scale factor from value to angle, using the sum. k /= values.reduce(function(p, d) { return p + d; }, 0); // Compute the arcs! var arcs = index.map(function(i) { return { data: data[i], value: d = values[i], startAngle: a, endAngle: a += d * k }; }); // Return the arcs in the original data's order. return data.map(function(d, i) { return arcs[index[i]]; }); } /** * Specifies the value function *x*, which returns a nonnegative numeric value * for each datum. The default value function is `Number`. The value function * is passed two arguments: the current datum and the current index. */ pie.value = function(x) { if (!arguments.length) return value; value = x; return pie; }; /** * Specifies a sort comparison operator *x*. The comparator is passed two data * elements from the data array, a and b; it returns a negative value if a is * less than b, a positive value if a is greater than b, and zero if a equals * b. */ pie.sort = function(x) { if (!arguments.length) return sort; sort = x; return pie; }; /** * Specifies the overall start angle of the pie chart. Defaults to 0. The * start angle can be specified either as a constant or as a function; in the * case of a function, it is evaluated once per array (as opposed to per * element). */ pie.startAngle = function(x) { if (!arguments.length) return startAngle; startAngle = x; return pie; }; /** * Specifies the overall end angle of the pie chart. Defaults to 2π. The * end angle can be specified either as a constant or as a function; in the * case of a function, it is evaluated once per array (as opposed to per * element). */ pie.endAngle = function(x) { if (!arguments.length) return endAngle; endAngle = x; return pie; }; return pie; }; // data is two-dimensional array of x,y; we populate y0 d3.layout.stack = function() { var values = Object, order = d3_layout_stackOrders["default"], offset = d3_layout_stackOffsets["zero"], out = d3_layout_stackOut, x = d3_layout_stackX, y = d3_layout_stackY; function stack(data, index) { // Convert series to canonical two-dimensional representation. var series = data.map(function(d, i) { return values.call(stack, d, i); }); // Convert each series to canonical [[x,y]] representation. var points = series.map(function(d, i) { return d.map(function(v, i) { return [x.call(stack, v, i), y.call(stack, v, i)]; }); }); // Compute the order of series, and permute them. var orders = order.call(stack, points, index); series = d3.permute(series, orders); points = d3.permute(points, orders); // Compute the baseline… var offsets = offset.call(stack, points, index); // And propagate it to other series. var n = series.length, m = series[0].length, i, j, o; for (j = 0; j < m; ++j) { out.call(stack, series[0][j], o = offsets[j], points[0][j][1]); for (i = 1; i < n; ++i) { out.call(stack, series[i][j], o += points[i - 1][j][1], points[i][j][1]); } } return data; } stack.values = function(x) { if (!arguments.length) return values; values = x; return stack; }; stack.order = function(x) { if (!arguments.length) return order; order = typeof x === "function" ? x : d3_layout_stackOrders[x]; return stack; }; stack.offset = function(x) { if (!arguments.length) return offset; offset = typeof x === "function" ? x : d3_layout_stackOffsets[x]; return stack; }; stack.x = function(z) { if (!arguments.length) return x; x = z; return stack; }; stack.y = function(z) { if (!arguments.length) return y; y = z; return stack; }; stack.out = function(z) { if (!arguments.length) return out; out = z; return stack; }; return stack; } function d3_layout_stackX(d) { return d.x; } function d3_layout_stackY(d) { return d.y; } function d3_layout_stackOut(d, y0, y) { d.y0 = y0; d.y = y; } var d3_layout_stackOrders = { "inside-out": function(data) { var n = data.length, i, j, max = data.map(d3_layout_stackMaxIndex), sums = data.map(d3_layout_stackReduceSum), index = d3.range(n).sort(function(a, b) { return max[a] - max[b]; }), top = 0, bottom = 0, tops = [], bottoms = []; for (i = 0; i < n; ++i) { j = index[i]; if (top < bottom) { top += sums[j]; tops.push(j); } else { bottom += sums[j]; bottoms.push(j); } } return bottoms.reverse().concat(tops); }, "reverse": function(data) { return d3.range(data.length).reverse(); }, "default": function(data) { return d3.range(data.length); } }; var d3_layout_stackOffsets = { "silhouette": function(data) { var n = data.length, m = data[0].length, sums = [], max = 0, i, j, o, y0 = []; for (j = 0; j < m; ++j) { for (i = 0, o = 0; i < n; i++) o += data[i][j][1]; if (o > max) max = o; sums.push(o); } for (j = 0; j < m; ++j) { y0[j] = (max - sums[j]) / 2; } return y0; }, "wiggle": function(data) { var n = data.length, x = data[0], m = x.length, max = 0, i, j, k, s1, s2, s3, dx, o, o0, y0 = []; y0[0] = o = o0 = 0; for (j = 1; j < m; ++j) { for (i = 0, s1 = 0; i < n; ++i) s1 += data[i][j][1]; for (i = 0, s2 = 0, dx = x[j][0] - x[j - 1][0]; i < n; ++i) { for (k = 0, s3 = (data[i][j][1] - data[i][j - 1][1]) / (2 * dx); k < i; ++k) { s3 += (data[k][j][1] - data[k][j - 1][1]) / dx; } s2 += s3 * data[i][j][1]; } y0[j] = o -= s1 ? s2 / s1 * dx : 0; if (o < o0) o0 = o; } for (j = 0; j < m; ++j) y0[j] -= o0; return y0; }, "expand": function(data) { var n = data.length, m = data[0].length, k = 1 / n, i, j, o, y0 = []; for (j = 0; j < m; ++j) { for (i = 0, o = 0; i < n; i++) o += data[i][j][1]; if (o) for (i = 0; i < n; i++) data[i][j][1] /= o; else for (i = 0; i < n; i++) data[i][j][1] = k; } for (j = 0; j < m; ++j) y0[j] = 0; return y0; }, "zero": function(data) { var j = -1, m = data[0].length, y0 = []; while (++j < m) y0[j] = 0; return y0; } }; function d3_layout_stackMaxIndex(array) { var i = 1, j = 0, v = array[0][1], k, n = array.length; for (; i < n; ++i) { if ((k = array[i][1]) > v) { j = i; v = k; } } return j; } function d3_layout_stackReduceSum(d) { return d.reduce(d3_layout_stackSum, 0); } function d3_layout_stackSum(p, d) { return p + d[1]; } d3.layout.histogram = function() { var frequency = true, valuer = Number, ranger = d3_layout_histogramRange, binner = d3_layout_histogramBinSturges; function histogram(data, i) { var bins = [], values = data.map(valuer, this), range = ranger.call(this, values, i), thresholds = binner.call(this, range, values, i), bin, i = -1, n = values.length, m = thresholds.length - 1, k = frequency ? 1 : 1 / n, x; // Initialize the bins. while (++i < m) { bin = bins[i] = []; bin.dx = thresholds[i + 1] - (bin.x = thresholds[i]); bin.y = 0; } // Fill the bins, ignoring values outside the range. i = -1; while(++i < n) { x = values[i]; if ((x >= range[0]) && (x <= range[1])) { bin = bins[d3.bisect(thresholds, x, 1, m) - 1]; bin.y += k; bin.push(data[i]); } } return bins; } // Specifies how to extract a value from the associated data. The default // value function is `Number`, which is equivalent to the identity function. histogram.value = function(x) { if (!arguments.length) return valuer; valuer = x; return histogram; }; // Specifies the range of the histogram. Values outside the specified range // will be ignored. The argument `x` may be specified either as a two-element // array representing the minimum and maximum value of the range, or as a // function that returns the range given the array of values and the current // index `i`. The default range is the extent (minimum and maximum) of the // values. histogram.range = function(x) { if (!arguments.length) return ranger; ranger = d3.functor(x); return histogram; }; // Specifies how to bin values in the histogram. The argument `x` may be // specified as a number, in which case the range of values will be split // uniformly into the given number of bins. Or, `x` may be an array of // threshold values, defining the bins; the specified array must contain the // rightmost (upper) value, thus specifying n + 1 values for n bins. Or, `x` // may be a function which is evaluated, being passed the range, the array of // values, and the current index `i`, returning an array of thresholds. The // default bin function will divide the values into uniform bins using // Sturges' formula. histogram.bins = function(x) { if (!arguments.length) return binner; binner = typeof x === "number" ? function(range) { return d3_layout_histogramBinFixed(range, x); } : d3.functor(x); return histogram; }; // Specifies whether the histogram's `y` value is a count (frequency) or a // probability (density). The default value is true. histogram.frequency = function(x) { if (!arguments.length) return frequency; frequency = !!x; return histogram; }; return histogram; }; function d3_layout_histogramBinSturges(range, values) { return d3_layout_histogramBinFixed(range, Math.ceil(Math.log(values.length) / Math.LN2 + 1)); } function d3_layout_histogramBinFixed(range, n) { var x = -1, b = +range[0], m = (range[1] - b) / n, f = []; while (++x <= n) f[x] = m * x + b; return f; } function d3_layout_histogramRange(values) { return [d3.min(values), d3.max(values)]; } d3.layout.hierarchy = function() { var sort = d3_layout_hierarchySort, children = d3_layout_hierarchyChildren, value = d3_layout_hierarchyValue; // Recursively compute the node depth and value. // Also converts the data representation into a standard hierarchy structure. function recurse(data, depth, nodes) { var childs = children.call(hierarchy, data, depth), node = d3_layout_hierarchyInline ? data : {data: data}; node.depth = depth; nodes.push(node); if (childs && (n = childs.length)) { var i = -1, n, c = node.children = [], v = 0, j = depth + 1; while (++i < n) { d = recurse(childs[i], j, nodes); d.parent = node; c.push(d); v += d.value; } if (sort) c.sort(sort); if (value) node.value = v; } else if (value) { node.value = +value.call(hierarchy, data, depth) || 0; } return node; } // Recursively re-evaluates the node value. function revalue(node, depth) { var children = node.children, v = 0; if (children && (n = children.length)) { var i = -1, n, j = depth + 1; while (++i < n) v += revalue(children[i], j); } else if (value) { v = +value.call(hierarchy, d3_layout_hierarchyInline ? node : node.data, depth) || 0; } if (value) node.value = v; return v; } function hierarchy(d) { var nodes = []; recurse(d, 0, nodes); return nodes; } hierarchy.sort = function(x) { if (!arguments.length) return sort; sort = x; return hierarchy; }; hierarchy.children = function(x) { if (!arguments.length) return children; children = x; return hierarchy; }; hierarchy.value = function(x) { if (!arguments.length) return value; value = x; return hierarchy; }; // Re-evaluates the `value` property for the specified hierarchy. hierarchy.revalue = function(root) { revalue(root, 0); return root; }; return hierarchy; }; // A method assignment helper for hierarchy subclasses. function d3_layout_hierarchyRebind(object, hierarchy) { object.sort = d3.rebind(object, hierarchy.sort); object.children = d3.rebind(object, hierarchy.children); object.links = d3_layout_hierarchyLinks; object.value = d3.rebind(object, hierarchy.value); // If the new API is used, enabling inlining. object.nodes = function(d) { d3_layout_hierarchyInline = true; return (object.nodes = object)(d); }; return object; } function d3_layout_hierarchyChildren(d) { return d.children; } function d3_layout_hierarchyValue(d) { return d.value; } function d3_layout_hierarchySort(a, b) { return b.value - a.value; } // Returns an array source+target objects for the specified nodes. function d3_layout_hierarchyLinks(nodes) { return d3.merge(nodes.map(function(parent) { return (parent.children || []).map(function(child) { return {source: parent, target: child}; }); })); } // For backwards-compatibility, don't enable inlining by default. var d3_layout_hierarchyInline = false; d3.layout.pack = function() { var hierarchy = d3.layout.hierarchy().sort(d3_layout_packSort), size = [1, 1]; function pack(d, i) { var nodes = hierarchy.call(this, d, i), root = nodes[0]; // Recursively compute the layout. root.x = 0; root.y = 0; d3_layout_packTree(root); // Scale the layout to fit the requested size. var w = size[0], h = size[1], k = 1 / Math.max(2 * root.r / w, 2 * root.r / h); d3_layout_packTransform(root, w / 2, h / 2, k); return nodes; } pack.size = function(x) { if (!arguments.length) return size; size = x; return pack; }; return d3_layout_hierarchyRebind(pack, hierarchy); }; function d3_layout_packSort(a, b) { return a.value - b.value; } function d3_layout_packInsert(a, b) { var c = a._pack_next; a._pack_next = b; b._pack_prev = a; b._pack_next = c; c._pack_prev = b; } function d3_layout_packSplice(a, b) { a._pack_next = b; b._pack_prev = a; } function d3_layout_packIntersects(a, b) { var dx = b.x - a.x, dy = b.y - a.y, dr = a.r + b.r; return (dr * dr - dx * dx - dy * dy) > .001; // within epsilon } function d3_layout_packCircle(nodes) { var xMin = Infinity, xMax = -Infinity, yMin = Infinity, yMax = -Infinity, n = nodes.length, a, b, c, j, k; function bound(node) { xMin = Math.min(node.x - node.r, xMin); xMax = Math.max(node.x + node.r, xMax); yMin = Math.min(node.y - node.r, yMin); yMax = Math.max(node.y + node.r, yMax); } // Create node links. nodes.forEach(d3_layout_packLink); // Create first node. a = nodes[0]; a.x = -a.r; a.y = 0; bound(a); // Create second node. if (n > 1) { b = nodes[1]; b.x = b.r; b.y = 0; bound(b); // Create third node and build chain. if (n > 2) { c = nodes[2]; d3_layout_packPlace(a, b, c); bound(c); d3_layout_packInsert(a, c); a._pack_prev = c; d3_layout_packInsert(c, b); b = a._pack_next; // Now iterate through the rest. for (var i = 3; i < n; i++) { d3_layout_packPlace(a, b, c = nodes[i]); // Search for the closest intersection. var isect = 0, s1 = 1, s2 = 1; for (j = b._pack_next; j !== b; j = j._pack_next, s1++) { if (d3_layout_packIntersects(j, c)) { isect = 1; break; } } if (isect == 1) { for (k = a._pack_prev; k !== j._pack_prev; k = k._pack_prev, s2++) { if (d3_layout_packIntersects(k, c)) { if (s2 < s1) { isect = -1; j = k; } break; } } } // Update node chain. if (isect == 0) { d3_layout_packInsert(a, c); b = c; bound(c); } else if (isect > 0) { d3_layout_packSplice(a, j); b = j; i--; } else { // isect < 0 d3_layout_packSplice(j, b); a = j; i--; } } } } // Re-center the circles and return the encompassing radius. var cx = (xMin + xMax) / 2, cy = (yMin + yMax) / 2, cr = 0; for (var i = 0; i < n; i++) { var node = nodes[i]; node.x -= cx; node.y -= cy; cr = Math.max(cr, node.r + Math.sqrt(node.x * node.x + node.y * node.y)); } // Remove node links. nodes.forEach(d3_layout_packUnlink); return cr; } function d3_layout_packLink(node) { node._pack_next = node._pack_prev = node; } function d3_layout_packUnlink(node) { delete node._pack_next; delete node._pack_prev; } function d3_layout_packTree(node) { var children = node.children; if (children && children.length) { children.forEach(d3_layout_packTree); node.r = d3_layout_packCircle(children); } else { node.r = Math.sqrt(node.value); } } function d3_layout_packTransform(node, x, y, k) { var children = node.children; node.x = (x += k * node.x); node.y = (y += k * node.y); node.r *= k; if (children) { var i = -1, n = children.length; while (++i < n) d3_layout_packTransform(children[i], x, y, k); } } function d3_layout_packPlace(a, b, c) { var db = a.r + c.r, dx = b.x - a.x, dy = b.y - a.y; if (db && (dx || dy)) { var da = b.r + c.r, dc = Math.sqrt(dx * dx + dy * dy), cos = Math.max(-1, Math.min(1, (db * db + dc * dc - da * da) / (2 * db * dc))), theta = Math.acos(cos), x = cos * (db /= dc), y = Math.sin(theta) * db; c.x = a.x + x * dx + y * dy; c.y = a.y + x * dy - y * dx; } else { c.x = a.x + db; c.y = a.y; } } // Implements a hierarchical layout using the cluster (or dendogram) algorithm. d3.layout.cluster = function() { var hierarchy = d3.layout.hierarchy().sort(null).value(null), separation = d3_layout_treeSeparation, size = [1, 1]; // width, height function cluster(d, i) { var nodes = hierarchy.call(this, d, i), root = nodes[0], previousNode, x = 0, kx, ky; // First walk, computing the initial x & y values. d3_layout_treeVisitAfter(root, function(node) { var children = node.children; if (children && children.length) { node.x = d3_layout_clusterX(children); node.y = d3_layout_clusterY(children); } else { node.x = previousNode ? x += separation(node, previousNode) : 0; node.y = 0; previousNode = node; } }); // Compute the left-most, right-most, and depth-most nodes for extents. var left = d3_layout_clusterLeft(root), right = d3_layout_clusterRight(root), x0 = left.x - separation(left, right) / 2, x1 = right.x + separation(right, left) / 2; // Second walk, normalizing x & y to the desired size. d3_layout_treeVisitAfter(root, function(node) { node.x = (node.x - x0) / (x1 - x0) * size[0]; node.y = (1 - node.y / root.y) * size[1]; }); return nodes; } cluster.separation = function(x) { if (!arguments.length) return separation; separation = x; return cluster; }; cluster.size = function(x) { if (!arguments.length) return size; size = x; return cluster; }; return d3_layout_hierarchyRebind(cluster, hierarchy); }; function d3_layout_clusterY(children) { return 1 + d3.max(children, function(child) { return child.y; }); } function d3_layout_clusterX(children) { return children.reduce(function(x, child) { return x + child.x; }, 0) / children.length; } function d3_layout_clusterLeft(node) { var children = node.children; return children && children.length ? d3_layout_clusterLeft(children[0]) : node; } function d3_layout_clusterRight(node) { var children = node.children, n; return children && (n = children.length) ? d3_layout_clusterRight(children[n - 1]) : node; } // Node-link tree diagram using the Reingold-Tilford "tidy" algorithm d3.layout.tree = function() { var hierarchy = d3.layout.hierarchy().sort(null).value(null), separation = d3_layout_treeSeparation, size = [1, 1]; // width, height function tree(d, i) { var nodes = hierarchy.call(this, d, i), root = nodes[0]; function firstWalk(node, previousSibling) { var children = node.children, layout = node._tree; if (children && (n = children.length)) { var n, firstChild = children[0], previousChild, ancestor = firstChild, child, i = -1; while (++i < n) { child = children[i]; firstWalk(child, previousChild); ancestor = apportion(child, previousChild, ancestor); previousChild = child; } d3_layout_treeShift(node); var midpoint = .5 * (firstChild._tree.prelim + child._tree.prelim); if (previousSibling) { layout.prelim = previousSibling._tree.prelim + separation(node, previousSibling); layout.mod = layout.prelim - midpoint; } else { layout.prelim = midpoint; } } else { if (previousSibling) { layout.prelim = previousSibling._tree.prelim + separation(node, previousSibling); } } } function secondWalk(node, x) { node.x = node._tree.prelim + x; var children = node.children; if (children && (n = children.length)) { var i = -1, n; x += node._tree.mod; while (++i < n) { secondWalk(children[i], x); } } } function apportion(node, previousSibling, ancestor) { if (previousSibling) { var vip = node, vop = node, vim = previousSibling, vom = node.parent.children[0], sip = vip._tree.mod, sop = vop._tree.mod, sim = vim._tree.mod, som = vom._tree.mod, shift; while (vim = d3_layout_treeRight(vim), vip = d3_layout_treeLeft(vip), vim && vip) { vom = d3_layout_treeLeft(vom); vop = d3_layout_treeRight(vop); vop._tree.ancestor = node; shift = vim._tree.prelim + sim - vip._tree.prelim - sip + separation(vim, vip); if (shift > 0) { d3_layout_treeMove(d3_layout_treeAncestor(vim, node, ancestor), node, shift); sip += shift; sop += shift; } sim += vim._tree.mod; sip += vip._tree.mod; som += vom._tree.mod; sop += vop._tree.mod; } if (vim && !d3_layout_treeRight(vop)) { vop._tree.thread = vim; vop._tree.mod += sim - sop; } if (vip && !d3_layout_treeLeft(vom)) { vom._tree.thread = vip; vom._tree.mod += sip - som; ancestor = node; } } return ancestor; } // Initialize temporary layout variables. d3_layout_treeVisitAfter(root, function(node, previousSibling) { node._tree = { ancestor: node, prelim: 0, mod: 0, change: 0, shift: 0, number: previousSibling ? previousSibling._tree.number + 1 : 0 }; }); // Compute the layout using Buchheim et al.'s algorithm. firstWalk(root); secondWalk(root, -root._tree.prelim); // Compute the left-most, right-most, and depth-most nodes for extents. var left = d3_layout_treeSearch(root, d3_layout_treeLeftmost), right = d3_layout_treeSearch(root, d3_layout_treeRightmost), deep = d3_layout_treeSearch(root, d3_layout_treeDeepest), x0 = left.x - separation(left, right) / 2, x1 = right.x + separation(right, left) / 2, y1 = deep.depth || 1; // Clear temporary layout variables; transform x and y. d3_layout_treeVisitAfter(root, function(node) { node.x = (node.x - x0) / (x1 - x0) * size[0]; node.y = node.depth / y1 * size[1]; delete node._tree; }); return nodes; } tree.separation = function(x) { if (!arguments.length) return separation; separation = x; return tree; }; tree.size = function(x) { if (!arguments.length) return size; size = x; return tree; }; return d3_layout_hierarchyRebind(tree, hierarchy); }; function d3_layout_treeSeparation(a, b) { return a.parent == b.parent ? 1 : 2; } // function d3_layout_treeSeparationRadial(a, b) { // return (a.parent == b.parent ? 1 : 2) / a.depth; // } function d3_layout_treeLeft(node) { var children = node.children; return children && children.length ? children[0] : node._tree.thread; } function d3_layout_treeRight(node) { var children = node.children, n; return children && (n = children.length) ? children[n - 1] : node._tree.thread; } function d3_layout_treeSearch(node, compare) { var children = node.children; if (children && (n = children.length)) { var child, n, i = -1; while (++i < n) { if (compare(child = d3_layout_treeSearch(children[i], compare), node) > 0) { node = child; } } } return node; } function d3_layout_treeRightmost(a, b) { return a.x - b.x; } function d3_layout_treeLeftmost(a, b) { return b.x - a.x; } function d3_layout_treeDeepest(a, b) { return a.depth - b.depth; } function d3_layout_treeVisitAfter(node, callback) { function visit(node, previousSibling) { var children = node.children; if (children && (n = children.length)) { var child, previousChild = null, i = -1, n; while (++i < n) { child = children[i]; visit(child, previousChild); previousChild = child; } } callback(node, previousSibling); } visit(node, null); } function d3_layout_treeShift(node) { var shift = 0, change = 0, children = node.children, i = children.length, child; while (--i >= 0) { child = children[i]._tree; child.prelim += shift; child.mod += shift; shift += child.shift + (change += child.change); } } function d3_layout_treeMove(ancestor, node, shift) { ancestor = ancestor._tree; node = node._tree; var change = shift / (node.number - ancestor.number); ancestor.change += change; node.change -= change; node.shift += shift; node.prelim += shift; node.mod += shift; } function d3_layout_treeAncestor(vim, node, ancestor) { return vim._tree.ancestor.parent == node.parent ? vim._tree.ancestor : ancestor; } // Squarified Treemaps by Mark Bruls, Kees Huizing, and Jarke J. van Wijk // Modified to support a target aspect ratio by Jeff Heer d3.layout.treemap = function() { var hierarchy = d3.layout.hierarchy(), round = Math.round, size = [1, 1], // width, height padding = null, pad = d3_layout_treemapPadNull, sticky = false, stickies, ratio = 0.5 * (1 + Math.sqrt(5)); // golden ratio // Compute the area for each child based on value & scale. function scale(children, k) { var i = -1, n = children.length, child, area; while (++i < n) { area = (child = children[i]).value * (k < 0 ? 0 : k); child.area = isNaN(area) || area <= 0 ? 0 : area; } } // Recursively arranges the specified node's children into squarified rows. function squarify(node) { var children = node.children; if (children && children.length) { var rect = pad(node), row = [], remaining = children.slice(), // copy-on-write child, best = Infinity, // the best row score so far score, // the current row score u = Math.min(rect.dx, rect.dy), // initial orientation n; scale(remaining, rect.dx * rect.dy / node.value); row.area = 0; while ((n = remaining.length) > 0) { row.push(child = remaining[n - 1]); row.area += child.area; if ((score = worst(row, u)) <= best) { // continue with this orientation remaining.pop(); best = score; } else { // abort, and try a different orientation row.area -= row.pop().area; position(row, u, rect, false); u = Math.min(rect.dx, rect.dy); row.length = row.area = 0; best = Infinity; } } if (row.length) { position(row, u, rect, true); row.length = row.area = 0; } children.forEach(squarify); } } // Recursively resizes the specified node's children into existing rows. // Preserves the existing layout! function stickify(node) { var children = node.children; if (children && children.length) { var rect = pad(node), remaining = children.slice(), // copy-on-write child, row = []; scale(remaining, rect.dx * rect.dy / node.value); row.area = 0; while (child = remaining.pop()) { row.push(child); row.area += child.area; if (child.z != null) { position(row, child.z ? rect.dx : rect.dy, rect, !remaining.length); row.length = row.area = 0; } } children.forEach(stickify); } } // Computes the score for the specified row, as the worst aspect ratio. function worst(row, u) { var s = row.area, r, rmax = 0, rmin = Infinity, i = -1, n = row.length; while (++i < n) { if (!(r = row[i].area)) continue; if (r < rmin) rmin = r; if (r > rmax) rmax = r; } s *= s; u *= u; return s ? Math.max((u * rmax * ratio) / s, s / (u * rmin * ratio)) : Infinity; } // Positions the specified row of nodes. Modifies `rect`. function position(row, u, rect, flush) { var i = -1, n = row.length, x = rect.x, y = rect.y, v = u ? round(row.area / u) : 0, o; if (u == rect.dx) { // horizontal subdivision if (flush || v > rect.dy) v = v ? rect.dy : 0; // over+underflow while (++i < n) { o = row[i]; o.x = x; o.y = y; o.dy = v; x += o.dx = v ? round(o.area / v) : 0; } o.z = true; o.dx += rect.x + rect.dx - x; // rounding error rect.y += v; rect.dy -= v; } else { // vertical subdivision if (flush || v > rect.dx) v = v ? rect.dx : 0; // over+underflow while (++i < n) { o = row[i]; o.x = x; o.y = y; o.dx = v; y += o.dy = v ? round(o.area / v) : 0; } o.z = false; o.dy += rect.y + rect.dy - y; // rounding error rect.x += v; rect.dx -= v; } } function treemap(d) { var nodes = stickies || hierarchy(d), root = nodes[0]; root.x = 0; root.y = 0; root.dx = size[0]; root.dy = size[1]; if (stickies) hierarchy.revalue(root); scale([root], root.dx * root.dy / root.value); (stickies ? stickify : squarify)(root); if (sticky) stickies = nodes; return nodes; } treemap.size = function(x) { if (!arguments.length) return size; size = x; return treemap; }; treemap.padding = function(x) { if (!arguments.length) return padding; function padFunction(node) { var p = x.call(treemap, node, node.depth); return p == null ? d3_layout_treemapPadNull(node) : d3_layout_treemapPad(node, typeof p === "number" ? [p, p, p, p] : p); } function padConstant(node) { return d3_layout_treemapPad(node, x); } var type; pad = (padding = x) == null ? d3_layout_treemapPadNull : (type = typeof x) === "function" ? padFunction : type === "number" ? (x = [x, x, x, x], padConstant) : padConstant; return treemap; }; treemap.round = function(x) { if (!arguments.length) return round != Number; round = x ? Math.round : Number; return treemap; }; treemap.sticky = function(x) { if (!arguments.length) return sticky; sticky = x; stickies = null; return treemap; }; treemap.ratio = function(x) { if (!arguments.length) return ratio; ratio = x; return treemap; }; return d3_layout_hierarchyRebind(treemap, hierarchy); }; function d3_layout_treemapPadNull(node) { return {x: node.x, y: node.y, dx: node.dx, dy: node.dy}; } function d3_layout_treemapPad(node, padding) { var x = node.x + padding[3], y = node.y + padding[0], dx = node.dx - padding[1] - padding[3], dy = node.dy - padding[0] - padding[2]; if (dx < 0) { x += dx / 2; dx = 0; } if (dy < 0) { y += dy / 2; dy = 0; } return {x: x, y: y, dx: dx, dy: dy}; } })();